Author of the publication

Language Models for Procedural Content Generation

, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)
DOI: 10.4230/DagRep.12.6.28

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment., and . CIG, page 321-328. IEEE, (2011)Temporal difference learning with interpolated table value functions.. CIG, page 32-37. IEEE, (2009)Measuring interestingness of continuous game problems., and . CIG, page 1-8. IEEE, (2013)Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.. IWANN, volume 1240 of Lecture Notes in Computer Science, page 723-732. Springer, (1997)Exploiting Reflection in Object Oriented Genetic Programming.. EuroGP, volume 3003 of Lecture Notes in Computer Science, page 369-378. Springer, (2004)Game AI hyperparameter tuning in rinascimento., , and . GECCO (Companion), page 1742-1746. ACM, (2019)Ms Pac-Man versus Ghost Team CEC 2011 competition., and . IEEE Congress on Evolutionary Computation, page 70-77. IEEE, (2011)Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Evolutionary computation and games., and . IEEE Comput. Intell. Mag., 1 (1): 10-18 (2006)Games Technical Committee.. IEEE Comput. Intell. Mag., 2 (2): 74-76 (2007)