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Online FPS games: effect of router buffer and multiplexing techniques on subjective quality estimators., , , , and . Multimedia Tools Appl., 71 (3): 1823-1856 (2014)Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality., , , , and . CoRR, (2020)Hybrid testbed for network scenarios., , , , and . SimuTools, page 43. ICST/ACM, (2010)Unsticking the Wi-Fi Client: Smarter Decisions Using a Software Defined Wireless Solution., , , , , , and . IEEE Access, (2018)Small-Packet Flows in Software Defined Networks: Traffic Profile Optimization., , , , , , , , and . J. Networks, 10 (4): 176-187 (2015)QoS and Admission Probability Study for a SIP-Based Central Managed IP Telephony System., , , , , and . NTMS, page 1-6. IEEE, (2011)Computational intelligence tools for next generation quality of service management., , , and . Neurocomputing, 72 (16-18): 3631-3639 (2009)An eVoting System Based on Ring Signatures., , , , , , and . Netw. Protoc. Algorithms, 6 (2): 38-54 (2014)Building a SDN Enterprise WLAN Based on Virtual APs., , , , , and . CoRR, (2020)First person shooters: can a smarter network save bandwidth without annoying the players?, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)