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A portable exploratorium: hands-on learning on the iPad., and . SIGGRAPH Mobile, page 22:1. ACM, (2013)Designing a Holistic At-Home Learning Aid for Autism., , , , , , , , , and 1 other author(s). CoRR, (2020)Superpower glass: delivering unobtrusive real-time social cues in wearable systems., , , , , , , , , and 1 other author(s). UbiComp Adjunct, page 1218-1226. ACM, (2016)Feature Selection and Dimension Reduction of Social Autism Data., , , , , , , , , and 4 other author(s). PSB, page 707-718. (2020)Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels., , , , , , , , , and 7 other author(s). Cogn. Comput., 13 (5): 1363-1373 (2021)SuperpowerGlass: A Wearable Aid for the At-Home Therapy of Children with Autism., , , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 1 (3): 112:1-112:22 (2017)Feasibility Testing of a Wearable Behavioral Aid for Social Learning in Children with Autism., , , , , , , , , and 2 other author(s). Appl. Clin. Inform., 09 (01): 129-140 (2018)A Wearable Social Interaction Aid for Children with Autism., , , , , , , , , and . CoRR, (2020)Using Crowdsourcing to Train Facial Emotion Machine Learning Models with Ambiguous Labels., , , , , , , , , and 1 other author(s). CoRR, (2021)Training an Emotion Detection Classifier using Frames from a Mobile Therapeutic Game for Children with Developmental Disorders., , , , , , , , , and 9 other author(s). CoRR, (2020)