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Extending the MPC corpus to Chinese and Urdu - A Multiparty Multi-Lingual Chat Corpus for Modeling Social Phenomena in Language., , , , , , , , and . LREC, page 2868-2873. European Language Resources Association (ELRA), (2012)We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games., , , , , , , , , and . Comput. Hum. Behav., (2015)Interactivity-as-Product and Interactivity-as-Process.. Inf. Soc., 20 (5): 391-394 (2004)The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay., , , , , , , , , and . Technol. Knowl. Learn., 23 (1): 65-81 (2018)Diversity of Political Conversation on the Internet: Users' Perspectives.. J. Comput. Mediat. Commun., 8 (3): 0 (2003)Citizen Perceptions of Online Interactivity and Implications for Political Campaign Communication., and . J. Comput. Mediat. Commun., 8 (1): 0 (2002)Modeling Influence in Online Multi-party Discourse., , , , , , , , and . CGC, page 515-522. IEEE Computer Society, (2012)Chinese and American Leadership Characteristics: Discovery and Comparison in Multi-party On-Line Dialogues., , , , , , , , , and . ICSC, page 17-21. IEEE Computer Society, (2012)Balancing Play and Formal Training in the Design of Serious Games., , , , , , , , , and 2 other author(s). Games Cult., 12 (3): 269-291 (2017)The Digital Dollhouse: Context and Social Norms in The Sims Online., and . Games Cult., 2 (4): 314-334 (2007)