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Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions.

, , , , and . ISMAR Adjunct, page 103-108. IEEE, (2018)

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Bayesian Pixel Classification for Human Tracking., , and . WACV/MOTION, page 78-83. IEEE Computer Society, (2005)Color-Based Object Tracking in Multi-camera Environments., , , , and . DAGM-Symposium, volume 2781 of Lecture Notes in Computer Science, page 591-599. Springer, (2003)Real-Time Gait Reconstruction For Virtual Reality Using a Single Sensor., , , and . ISMAR Adjunct, page 84-89. IEEE, (2020)Towards an Investigation of Embodiment Time in Virtual Reality., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Emotions of my kin: disambiguating expressive body movement in minimal groups, , , and . Culture and Brain, 4 (1): 51-71 (2016)Eye-tracking Made Easy, , , , and . (2015)Construction of the Virtual Embodiment Questionnaire (VEQ), and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 26 (12): 3546-3556 (2020)Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership, , , and . Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, page 2875-2883. (2017)Introducing ACASS: An Annotated Character Animation Stimulus Set for Controlled (e)Motion Perception Studies, , , , , and . Frontiers in Robotics and AI, (2019)Empathy for Avatars: The Influence of Perceived Authenticity on Empathy and Behavioral Intentions, , , , , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28 2018, Prague, Czech Republic, (2018)