Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds., , and . Comput. Support. Cooperative Work., 16 (3): 265-305 (2007)From Tree House to Barracks: The Social Life of Guilds in World of Warcraft., , , , , and . Games Cult., 1 (4): 338-361 (2006)Älone together?": exploring the social dynamics of massively multiplayer online games., , , and . CHI, page 407-416. ACM, (2006)Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games., , and . Comput. Support. Cooperative Work., 16 (1-2): 129-166 (2007)Älone together?": exploring the social dynamics of massively multiplayer online games, , , , and . Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems, volume 1 of Games and performances, page 407--416. (2006)Best paper nominee: This paper presents a longitudinal empirical study of a Massively Multiplayer Online Game (MMOG) by analyzing actual usage logs of a game. A more refined understanding of the social nature of these games (more for audience than for collaboration) is articulated, suggesting implications for the design of social interaction in these games..Coordinating joint activity in avatar-mediated interaction., , , and . CHI, page 21-30. ACM, (2007)Extreme Programming And Software Clones, and . IEEE Press, (2003)Flake Aware Culprit Finding., , , , and . ICST, page 362-373. IEEE, (2023)Taming Google-Scale Continuous Testing., , , , , , and . ICSE-SEIP, page 233-242. IEEE Computer Society, (2017)Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft., , , and . Games Cult., 1 (4): 281-317 (2006)