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Causal Perception in Virtual Environments.

, , and . Smart Graphics, volume 4073 of Lecture Notes in Computer Science, page 50-61. Springer, (2006)

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Causality and Virtual Reality Art, , , , , and . Proceedings of the 5th conference on Creativity & cognition, page 4-12. New York, NY, USA, ACM, (2005)AI-based World Behaviour for Emergent Narratives, and . Proceedings of the ACM SIGCHI international conference on Advances in computer entertainment technology, New York, NY, USA, ACM, (2006)Alternative Reality: a New Platform for Virtual Reality Art, , , and . Proceedings of the ACM symposium on Virtual reality software and technology, page 100--107. New York, NY, USA, ACM, (2003)Alternative Reality and Causality in Virtual Environments. University of Teesside, (2010)Are Immersive FPS Games Enjoyable?, , , , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, ACM, (2012)Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)Controllers & Inputs: Masters of Puppets, , , and . volume Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106 of Digital Formations, chapter Controllers & Inputs: Masters of Puppets, page 281-290. Peter Lang, (2017)Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality., , , , and . Frontiers Virtual Real., (2022)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy., , , , and . Frontiers Virtual Real., (2021)Journey through a virtual tunnel: Simulated motion and its effects on the experience of time., , , , , , , and . Frontiers Virtual Real., (2022)