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Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality

, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)
DOI: 10.1109/TVCG.2019.2899250

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Towards Comparable Evaluation Methods and Measures for Timing Behaviour of Virtual Reality Systems, , and . Proceeding of the 22nd ACM Symposium on Virtual Reality Software and Technology (VRST), page 47-50. (2016)Virtual Body Ownership Intensifies Emotional Responses to Virtual Stimuli, , , , and . Frontiers in Psychology - Cognitive Science, (2021)Effects of Latency Jitter on Simulator Sickness in a Search Task, , and . 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), page 121-127. (2018)A Latency and Latency Jitter Simulation Framework with OSVR, , and . 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE Computer Society, (2017), (2017)CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning, , , , , , , , , and 4 other author(s). Frontiers in Psychology, (2022)Reducing Application-Stage Latencies of Interprocess Communication Techniques for Real-Time Interactive Systems, , and . in Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, IEEE, (2016)Ka-Boom!!! Visually Exploring Latency Measurements for XR, , , and . Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, Association for Computing Machinery, (2021)Latency and Cybersickness: Impact, Causes, and Measures. A Review, , and . Frontiers in Virtual Reality, (2020)Reducing Application-Stage Latencies For Real-Time Interactive Systems, , and . 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE Computer Society, (2016)Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter, , and . 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 636--644. IEEE, (2020)