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Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality

, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)
DOI: 10.1109/TVCG.2019.2899250

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Reducing Application-Stage Latencies For Real-Time Interactive Systems, , and . 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE Computer Society, (2016)Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter, , and . 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 636--644. IEEE, (2020)Reducing Application-Stage Latencies of Interprocess Communication Techniques for Real-Time Interactive Systems, , and . in Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, IEEE, (2016)Ka-Boom!!! Visually Exploring Latency Measurements for XR, , , and . Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, Association for Computing Machinery, (2021)Latency and Cybersickness: Impact, Causes, and Measures. A Review, , and . Frontiers in Virtual Reality, (2020)Temporal Confounding Effects in Virtual and Extended Reality Systems.. Julius Maximilians University Würzburg, Germany, (2022)Towards comparable evaluation methods and measures for timing behavior of virtual reality systems., , and . VRST, page 47-50. ACM, (2016)Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality, , and . 1, chapter 17, page 321-348. Springer US, (2019)Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)Guided Sine Fitting for Latency Estimation in Virtual Reality, , , and . 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), page 707--708. IEEE, (2020)