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Modeling reality with simulation games for a cooperative learning., , и . WSC, стр. 1692-1698. WSC, (2000)Parallel Processing on a Transputer-based Graphics Board., , , и . Advances in Computer Graphics Hardware, стр. 201-212. Springer, (1988)A Computer Model For Pinscreen Simulation : A New Animation Paradigm., и . Comput. Graph. Forum, 11 (1): 31-42 (1992)Conceptual Design and Prototyping to Explore Creativity., , , , и . HCIEd, том 289 из IFIP, стр. 203-217. Springer, (2007)A Study on the Evolution of Learning Classifier Systems., и . IWLCS, том 1996 из Lecture Notes in Computer Science, стр. 177-191. Springer, (2000)Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments., , и . Appl. Artif. Intell., 14 (1): 33-68 (2000)Happy Characters Don't Feel Well in Sad Bodies!, , и . IVA, том 2792 из Lecture Notes in Computer Science, стр. 72-79. Springer, (2003)Two Object-Oriented Models to Design Graphical User Interfaces., и . Eurographics, North-Holland / Eurographics Association, (1989)The development of an Online TV system's architecture., , и . IV, стр. 831-838. IEEE Computer Society, (2007)An Object-Oriented Architecture for Direct Manipulation Based Interactive Graphic Applications: The MAGOO Architecture., , и . Workshops on Object-Oriented Graphics (1), стр. 127-135. Springer, (1991)