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Designing a Personalized VR Exergame., , and . UMAP (Adjunct Publication), page 431-435. ACM, (2017)Evaluating the Actual and Perceived Exertion Provided by Virtual Reality Games., , , and . CHI Extended Abstracts, page 3050-3057. ACM, (2017)Controller-less Interaction Methods for Google Cardboard., and . SUI, page 127. ACM, (2015)Adapting Data from Physical Activity Sensors for Visualising Exertion in Virtual Reality Games., , and . UbiComp/ISWC Adjunct, page 307-310. ACM, (2018)Episodic Future Thinking as Digital Micro-interventions., , , , and . HCI (48), volume 14054 of Lecture Notes in Computer Science, page 213-237. Springer, (2023)Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children., , , , , , , and . OZCHI, page 280-284. ACM, (2019)Exer-model: A User Model for Scrutinising Long-term Models of Physical Activity from Multiple Sensors., , , , and . UMAP (Adjunct Publication), page 99-104. ACM, (2019)MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry., , , , , and . OZCHI (LNCS Selection), volume 8433 of Lecture Notes in Computer Science, page 153-170. Springer, (2013)Learning by Doing: Evaluation of an Educational VR Application for the Care of Schizophrenic Patients., , and . CHI Extended Abstracts, page 1-6. ACM, (2020)Integration of Human Factors in Surgery: Interdisciplinary Collaboration in Design, Development, and Evaluation of Surgical Technologies., , , , , , , , , and . CHI Extended Abstracts, page 112:1-112:7. ACM, (2022)