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Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures

, , , , , , and . 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), page 82-827. (December 2019)
DOI: 10.1109/AIVR46125.2019.00021

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Model-Based Multi-touch Gesture Interaction for Diagram Editors., , , and . HCI (2), volume 8511 of Lecture Notes in Computer Science, page 121-130. Springer, (2014)Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures, , , , , , and . 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), page 82-827. (December 2019)Modelling complex and flexible processes for smart cyber-physical environments, , , and . Journal of Computational Science, (2014)The impact of Pokemon Go and why it’s not about Augmented Reality – Results from a Qualitative Survey, , and . Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games), page 1-2. IEEE, (2018)Browsing and Experiencing Repositories of Spatially Oriented Historic Photographic Images, , , and . Studies in Digital Heritage, 2 (2): 138-149 (2018)Spatial Interaction for the Post-Processing of 3D CFD Datasets.. EuroVis (Short Papers), page 73-77. Eurographics Association, (2017)Interactive Spatial Positioning of Historical Photographs in Virtual Reality: Results of a User Study., and . DH, (2020)Urban History in 4 Dimensions - Supporting Research and Education, , , , , and . Ottawa, XXVI International CIPA Symposium, (2017)Integrated Simulation Workflows in Computer Aided Engineering on HPC Resources., , and . PARCO, volume 22 of Advances in Parallel Computing, page 565-572. IOS Press, (2011)Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems., , and . 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-4. IEEE, (2019)