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19.3 66.3KIOPS-random-read 690MB/s-sequential-read universal Flash storage device controller with unified memory extension.

, , , , , , , , , , , , , and . ISSCC, page 330-331. IEEE, (2014)

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Fast simulation and rendering techniques for fluid objects., , , , , and . Comput. Graph. Forum, 20 (3): 57-67 (2001)High-speed object tracking in ordinary surroundings based on temporally evaluated optical flow., , , , , , , , and . IROS, page 242-247. IEEE, (2003)A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder., , , , , , , , , and 12 other author(s). IEEE J. Solid State Circuits, 34 (11): 1608-1618 (1999)Caching mechanisms towards single-level storage systems for Internet of Things., , , , , , , , and . VLSIC, page 132-. IEEE, (2015)The cubic interpolated level set method for realistic fluid animation., , and . SIGGRAPH, ACM, (2003)Vector Unit Architecture for Emotion Synthesis., , , , , , , , , and 4 other author(s). IEEE Micro, 20 (2): 40-47 (2000)19.3 66.3KIOPS-random-read 690MB/s-sequential-read universal Flash storage device controller with unified memory extension., , , , , , , , , and 4 other author(s). ISSCC, page 330-331. IEEE, (2014)Creating animations of fluids and cloth with moving characters., , and . SIGGRAPH Sketches, page 136. ACM, (2004)300MHz design methodology of VU for emotion synthesis., , , , , , , , , and 4 other author(s). ASP-DAC, page 635-640. ACM, (2000)2.44-GFLOPS 300-MHz floating-point vector-processing unit for high-performance 3D graphics computing., , , , , , , , , and . IEEE J. Solid State Circuits, 35 (7): 1025-1033 (2000)