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Shader algebra., , , , and . ACM Trans. Graph., 23 (3): 787-795 (2004)Structured parallel programming patterns for efficient computation, , and . (2012)Achieving High Performance by Targeting Multiple Parallelism Mechanisms.. login Usenix Mag., (2008)Signal Processing and General-Purpose Computing and GPUs Exploratory DSP.. IEEE Signal Process. Mag., 24 (3): 109-114 (2007)Compressed Lossless Texture Representation and Caching., and . Graphics Hardware, page 111-120. The Eurographics Association, (2006)Probability Trees., and . Graphics Interface, page 37-46. Canadian Human-Computer Communications Society, (1997)Anisotropic diffusion for Monte Carlo noise reduction.. ACM Trans. Graph., 18 (2): 171-194 (1999)Interactive rendering with arbitrary BRDFs using separable approximations., and . SIGGRAPH Abstracts and Applications, page 253. ACM, (1999)Homomorphic factorization of BRDFs for high-performance rendering., , and . SIGGRAPH, page 171-178. ACM, (2001)Metaprogramming GPUs with Sh., and . A K Peters, (2004)