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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.

, , , , and . Comput. Animat. Virtual Worlds, (2017)

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A Novel Approach for Cooperative Motion Capture (COMOCAP)., , , and . ICAT-EGVE, page 73-80. Eurographics Association, (2018)3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop., , , and . ISMAR Adjunct, page 364. IEEE, (2018)A Systematic Review of Social Presence: Definition, Antecedents, and Implications., , and . Frontiers Robotics AI, (2018)HISTORY: The Use of the Kalman Filter for Human Motion Tracking in Virtual Reality.. Presence Teleoperators Virtual Environ., 18 (1): 72-91 (2009)Visual Facial Enhancements Can Significantly Improve Speech Perception in the Presence of Noise., , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4751-4760 (November 2023)Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues., , , , , and . ACM Trans. Appl. Percept., 20 (1): 4:1-4:31 (2023)The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction., , , , and . VRST, page 25:1-25:11. ACM, (2018)Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision., , , and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 317-335. Springer, (2021)Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing., , , , and . CHI Extended Abstracts, page 304:1-304:7. ACM, (2021)Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays., , , and . ICAT-EGVE (Posters and Demos), page 23-24. Eurographics Association, (2020)