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The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.

, , , and . ICAT-EGVE, page 115-122. Eurographics Association, (2016)

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An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars., and . VR, page 1074-1075. IEEE, (2019)A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality., , and . CHI PLAY, page 472-483. ACM, (2020)DC Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias.. VR, page 1373-1374. IEEE, (2019)Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users., and . CHI PLAY, page 510-521. ACM, (2020)Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality., and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-27 (2020)Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality., , and . IDC, page 69-79. ACM, (2021)Anonymity vs. Familiarity: Self-Disclosure and Privacy in Social Virtual Reality., , and . VRST, page 25:1-25:9. ACM, (2020)Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams., , and . HICSS, page 1-10. ScholarSpace, (2021)Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space., , and . VR Workshops, page 271-277. IEEE, (2021)"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality., , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 175:1-175:25 (2020)