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Integration scenarios of virtual worlds in learning management systems using the MULTIS approach.

, , , , , , , , , and . Pers. Ubiquitous Comput., 21 (6): 965-975 (2017)

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Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010., , and . CRIWG, volume 11001 of Lecture Notes in Computer Science, page 42-59. Springer, (2018)Improving teaching and learning of computer programming through the use of the Second Life virtual world., , , and . Br. J. Educ. Technol., 42 (4): 624-637 (2011)Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds., , , and . C5, page 73-76. IEEE Computer Society, (2008)Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf., , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 762-771. Springer, (2014)The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study., , , , and . CSCWD, page 129-134. IEEE, (2019)Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study., , , , and . HICSS, page 1-10. ScholarSpace, (2020)Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework., , , , and . Macrotask Crowdsourcing, Springer, (2019)A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance., , , , and . CRIWG, volume 6969 of Lecture Notes in Computer Science, page 102-109. Springer, (2011)Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective., , , , , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 41-56. Springer, (2012)Collaboration in 3D Virtual Worlds: designing a protocol for case study research., , , , and . Intelligent Environments (Workshops), volume 19 of Ambient Intelligence and Smart Environments, page 361-372. IOS Press, (2015)