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Reducing application-stage latencies for real-time interactive systems.

, , and . SEARIS, page 1-7. IEEE Computer Society, (2016)

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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)DEMO Exploring multimodal interaction techniques for a mixed reality digital surface, , , and . International Symposium on Mixed and Augmented Reality, (2014)To appear.Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality., , and . VRST, page 3:1-3:10. ACM, (2021)On the art of the evaluation and presentation of RIS-engineering., and . SEARIS, page 9-17. IEEE Computer Society, (2014)Introducing a Motivating Training Study Design to Compare auditory and tactile Streaming-based P300 BCIs., , , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2019)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model, and . (2021)cite arxiv:2104.04846Comment: 10 pages,2 figures.Ka-Boom!!! Visually Exploring Latency Measurements for XR, , , and . Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, Association for Computing Machinery, (2021)Remote at Court – Challenges and Solutions of Video Conferencing in the Judicial System, , and . Proceedings 25th HCI International Conference, Design, Operation and Evaluation of Mobile Communications, page 82-106. Springer, (2022)Multimodale Interaktion in der Virtuellen Realität, , , , , and . Mensch & Computer 2001, 55, page 265-274. B.G. Teubner Stuttgart, (2001)