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The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy., , , и . CoG, стр. 1-8. IEEE, (2021)Personalized Modeling of Real-World Vocalizations from Nonverbal Individuals., , , , , , , , , и . ICMI, стр. 665-669. ACM, (2020)Stress measurement from tongue color imaging., , , , , , и . ACII, стр. 152-157. IEEE Computer Society, (2017)Human-centric dialog training via offline reinforcement learning., , , , , , , и . EMNLP (1), стр. 3985-4003. Association for Computational Linguistics, (2020)QuantifyMe: An Automated Single-Case Experimental Design Platform., , , , и . MobiHealth, том 247 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 199-206. Springer, (2017)Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems., , , , , , и . NeurIPS, стр. 13658-13669. (2019)The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study., , , , и . CHI Extended Abstracts, стр. 1-8. ACM, (2020)Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog., , , , , , , и . CoRR, (2019)Can a Recommender System Support Treatment Personalisation in Digital Mental Health Therapy? A Quantitative Feasibility Assessment Using Data from a Behavioural Activation Therapy App., , , , и . CHI Extended Abstracts, стр. 314:1-314:8. ACM, (2022)QuantifyMe: An Open-Source Automated Single-Case Experimental Design Platform., , , , и . Sensors, 18 (4): 1097 (2018)