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Representations and Solutions for Game-Theoretic Problems., and . Artif. Intell., 94 (1-2): 167-215 (1997)Reasoning patterns in Bayesian games., and . AAMAS, page 1097-1098. IFAAMAS, (2011)P-Classic: A tractable probabilistic description logic, , and . Proc.\ 14th National Conference on Artificial Intelligence, page 390--397. Providence, RI, (1997)Loopy Belief Propagation as a Basis for Communication in Sensor Networks, and . CoRR, (2012)Identifying reasoning patterns in games, and . CoRR, (2012)Learning and Solving Many-Player Games through a Cluster-Based Representation, , and . CoRR, (2012)Factored Particles for Scalable Monitoring, , and . CoRR, (2013)Decision making with dynamically arriving information., and . AAMAS, page 267-274. IFAAMAS, (2010)Practical Probabilistic Programming.. ILP, volume 6489 of Lecture Notes in Computer Science, page 2-3. Springer, (2010)Specifying and Monitoring Market Mechanisms Using Rights and Obligations., , and . AMEC, volume 3435 of Lecture Notes in Computer Science, page 188-201. Springer, (2004)