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Gender and Computer Games: Exploring Females' Dislikes.

, and . J. Comput. Mediat. Commun., 11 (4): 910-931 (2006)

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Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug.. Zeitschrift für Medienpsychologie, 13 (1): 22-32 (2001)Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto.. Zeitschrift für Medienpsychologie, 13 (2): 103-105 (2001)The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media., and . New Media Soc., (2019)Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology"., , , , , , and . J. Media Psychol. Theor. Methods Appl., (2020)Enjoyment: At the Heart of Media Entertainment, , and . Communication Theory, 14 (4): 388-408 (November 2004)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 362-363. Springer, (2011)How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)Computerspiele und Schulunterricht -- pädagogische Perspektiven nach der groAufregung, and . Schule NRW. Amtsblatt des Ministeriums für Schule und Weiterbildung, (2013)Neue Schnittstellen - medienpsychologisch relevante Themen in der Entwicklungs- und Sozialpsychologie.. Zeitschrift für Medienpsychologie, 14 (2): 86-87 (2002)Effectance and Control as Determinants of Video Game Enjoyment., , and . Cyberpsy., Behavior, and Soc. Networking, 10 (6): 845-848 (2007)