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Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments.

, , , , , and . AIVR, page 115-122. IEEE, (2020)

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Privacy in video surveilled areas., , , , , and . PST, volume 380 of ACM International Conference Proceeding Series, page 29. ACM, (2006)Understanding "What" or Understanding "How": Mirroring or Mentalizing Other Person's Actions. A New Approach to Neuroimaging of the Social Brain, , , , , and . (2017)Physiological Effectivity and User Experience of Immersive Gait Rehabilitation, , , , and . The First IEEE VR Workshop on Applied VR for Enhanced Healthcare (AVEH), page 1421-1429. IEEE, (2019)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Deep Learning in Surgical Workflow Analysis: A Review of Phase and Step Recognition., , , , , , and . IEEE J. Biomed. Health Informatics, 27 (11): 5405-5417 (November 2023)Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2114-2124 (2022)The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4156-4171 (2022)Adaptive Volumetric Anatomy Visualization in VR with Tangible Control., , , , , , , , and . ISMAR-Adjunct, page 613-614. IEEE, (2023)Mixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents., , , , , , , , , and . ISMAR, page 662-671. IEEE, (2023)