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Improving Activity Recognition Accuracy in Ambient-Assisted Living Systems by Automated Feature Engineering.

, , , , , , , and . IEEE Access, (2017)

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Social Networking for eGovernment: An Initial Assessment of Web 2.0 Tools Used by the Kosovo Central Government., , and . RTA-CSIT, volume 1746 of CEUR Workshop Proceedings, page 80-89., (2016)Short-term air pollution forecasting based on environmental factors and deep learning models., , , , , , and . FedCSIS, volume 21 of Annals of Computer Science and Information Systems, page 15-22. (2020)LoCLoP: Low-cost/Low-processing Power Methodology for Deriving Heart Rate and Respiratory Rate in Time-critical Domain., , , , , , and . EUROCON, page 1-6. IEEE, (2019)Using Outdoor Quiz Game For Socializing Classes At Secondary Level - A Theoretical Approach., , , and . ITHET, page 1-5. IEEE, (2022)Integrating MPEG-4 3D content in games., , and . SIGGRAPH Research Posters, page 46. ACM, (2006)Towards application of non-invasive environmental sensors for risks and activity detection., , , and . ICCP, page 27-33. IEEE, (2016)Usage Optimization of Mobile Devices Resources in Mobile Web., and . EIDWT, volume 17 of Lecture Notes on Data Engineering and Communications Technologies, page 315-325. Springer, (2018)Quality of experience using different mediapresentation types., and . ITHET, page 1-6. IEEE, (2017)Development and Evaluation of Methodology for Personal Recommendations Applicable in Connected Health., , , and . Enhanced Living Environments, volume 11369 of Lecture Notes in Computer Science, Springer, (2019)Game-based learning approach in computer science in primary education: A systematic review., , and . Entertain. Comput., (January 2024)