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GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players.

, and . EuroGP, volume 3447 of Lecture Notes in Computer Science, page 120-131. Springer, (2005)

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Genetic Programming.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)Pattern classification using teurons., and . ICPR (1), page 433-437. IEEE, (1990)Evolutionary computation & games.. GECCO (Companion), page 2741-2776. ACM, (2008)Automatic Evolution of Java-Written Game Heuristics., , and . SSBSE, volume 6956 of Lecture Notes in Computer Science, page 277. Springer, (2011)Genetic and Evolutionary Algorithms and Programming: General Introduction and Application to Game Playing., , and . Encyclopedia of Complexity and Systems Science, Springer, (2009)Gamorithm., and . IEEE Trans. Games, 12 (1): 115-118 (2020)Book ReviewKinematic Self-Replicating Machines.Robert A. Freitas, Jr., andRalph C. Merkle. (2004 Landes Bioscience.) $150.00, xxi+341 pp.. Artif. Life, 12 (1): 187-188 (2006)Go forth and Replicate, and . Scientific American, 265 (2): 27--35 (2001)A success story or an old wives' tale? On judging experiments in evolutionary computation.. Complex., 5 (4): 31-33 (2000)Notes on the origin of evolutionary computation.. Complex., 4 (5): 15-21 (1999)