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The Challenges of Visual-Kinaesthetic Experience.

, , , , and . Conference on Designing Interactive Systems, page 1265-1276. ACM, (2017)

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Abstract Machines: Overlaying Virtual Worlds on Physical Rides., , , , and . CHI, page 581. ACM, (2019)The Presence Project, , , , and . Interaction Design Research Department, Royal College of Art, London, (2001)An Intelligent Data Filtering Scheme for Real Time Monitoring of Physiological Traits., and . Int. J. Commun. Netw. Syst. Sci., 4 (2): 104-110 (2011)The drift table: designing for ludic engagement, , , , , , , , and . CHI'04 extended abstracts on Human factors in computing systems, page 885--900. ACM, (2004)The Megafobia V-armchair Thrill-seeking Experience for Older Audiences - An Artistic Intervention at Age UK Barnet., and . EVA, BCS, (2017)Augmenting amusement rides with telemetry., , , , , , , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 115-122. ACM, (2007)Cultural probes and the value of uncertainty., , , and . Interactions, 11 (5): 53-56 (2004)Performing Research: Four Contributions to HCI., , , , and . CHI, page 4825-4837. ACM, (2017)Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field., , , , , and . Int. J. Hum. Comput. Interaction, 22 (1&2): 119-152 (2007)