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QoE of cross-modally mapped Mulsemedia: an assessment using eye gaze and heart rate.

, , , , , and . Multim. Tools Appl., 79 (11-12): 7987-8009 (2020)

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The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices., , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-24 (2022)Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment., , , , and . ACM Comput. Surv., 52 (3): 58:1-58:29 (2019)A Virtual Reality Simulator for Basketball Free-Throw Skills Development., , , and . DoCEIS, volume 372 of IFIP Advances in Information and Communication Technology, page 105-112. Springer, (2012)On the influence of individual differences in cross-modal Mulsemedia QoE., , , , and . Multim. Tools Appl., 80 (2): 2377-2394 (2021)Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game., , , , and . Multim. Tools Appl., 77 (16): 21245-21263 (2018)How Do We Experience Crossmodal Correspondent Mulsemedia Content?, , , , , and . IEEE Trans. Multim., 22 (5): 1249-1258 (2020)LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay., , and . ISMAR Adjunct, page 183-187. IEEE, (2022)No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse., , , , , , and . CHI, page 501:1-501:17. ACM, (2023)The Future of Eating Together: Exploring the Promises and Challenges of Digital Commensality in the Metaverse., , and . ICDEW, page 212-213. IEEE, (2023)Can Multisensorial Media Improve Learner Experience?, , , , , and . MMSys, page 315-320. ACM, (2017)