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2D human-computer interaction techniques in immersive virtual environments.

, , and . Comput. Networks ISDN Syst., 29 (14): 1685-1693 (1997)

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Creativity and Collaboration in Early Design., , , , and . Collaboration in Creative Design, Springer, (2016)As I am not you: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients., , and . OZCHI, page 424-432. ACM, (2012)CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach., , and . VISIGRAPP (Selected Papers), volume 24 of Communications in Computer and Information Science, page 83-96. Springer, (2008)Using networked multimedia in computer graphics education., and . Comput. Networks, 30 (20-21): 2065-2073 (1998)DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development, , and . Engineering Human Computer Interaction and Interactive Systems, volume 3425 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/11431879_5.(2005)Towards modeling context-sensitive interactive applications: the context-sensitive user interface profile (CUP)., and . SOFTVIS, page 87-94. ACM, (2005)Improved Haptic Linear Lines for Better Movement Accuracy in Upper Limb Rehabilitation., , , and . Adv. Human-Computer Interaction, (2012)Towards model-based design support for distributed user interfaces., and . NordiCHI, page 61-70. ACM, (2004)GRIP: get better results from interactive prototypes., , , , and . EICS, page 143-148. ACM, (2011)Plug-and-design: embracing mobile devices as part of the design environment., , and . EICS, page 149-154. ACM, (2009)