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Measuring the Effects of Virtual Environment Design on Decision-Making

, , , and . Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '21), page 442-443. IEEE, (March 2021)
DOI: 10.1109/VRW52623.2021.00103

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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Effects of Behavioral Realism and Physical Appearance on Social Interaction Quality in Shared Virtual Environments, , , and . Presentation at the 2nd Virtual Social Interaction Workshop, Media City, UK, (July 2016)Augmenting Human Gaze in Avatar-Mediated Communication (Poster), , , and . Poster presentations, Interdisciplinary College, (2017)POSTER Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience, , , , and . IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), page 42-43. IEEE, (2017)Sprachgestützte gestische Interaktion zur Steuerung Virtueller Konstruktion, and . Tagungsband zum Workshop des Forschungsverbundes NRW -- Die Virtuelle Wissensfabrik -- vom 23./24. September 1999, GMD, (1999)Intelligente Techniken für innovative Interaktionen. (2010)Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)Interactive Social Displays, and . 13th Eurographics Symposium on Virtual Environments/10th Workshop on Immersive Projection Technology IPT-EGVE 2007, page 41-42. (2007)Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten, , and . Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group, page 25-36. Shaker Verlag, (2008)Ein Konfigurierbares World-Interface zur Kopplung von KI-Methoden an Interaktive Echtzeitsysteme, , and . Virtuelle und Erweiterte Realität, 7. Workshop of the GI special interest group VR/AR, page 47--58. Shaker Verlag, (2010)