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Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior.

, , , and . Int. J. Serious Games, (2016)

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Presence: concept, determinants, and measurement., , , and . Human Vision and Electronic Imaging, volume 3959 of SPIE Proceedings, page 520-529. SPIE, (2000)Continuous assessment of time-varying image quality., and . Human Vision and Electronic Imaging, volume 3016 of SPIE Proceedings, page 248-259. SPIE, (1997)The influence of lighting on visual perception of material qualities., , and . Human Vision and Electronic Imaging, volume 9394 of SPIE Proceedings, page 93940Q. SPIE, (2015)Subband analysis and synthesis of real-world textures for objective and subjective determination of roughness., , and . Human Vision and Electronic Imaging, volume 7527 of SPIE Proceedings, page 75270. SPIE, (2010)Considerate home notification systems: A user study of acceptability of notifications in a living-room laboratory., , and . Int. J. Hum. Comput. Stud., 67 (9): 814-826 (2009)DEVAN: a tool for detailed video analysis of user test data., , , and . Behav. Inf. Technol., 21 (6): 403-423 (2002)Presence: Where Are We?, , and . Cyberpsychology Behav. Soc. Netw., 4 (2): 179-182 (2001)Training and Testing Texture Similarity Metrics for Structurally Lossless Compression., , , , , , and . IEEE Trans. Image Process., (2024)Optimizing color reproduction of natural images., , and . CIC, page 140-145. Society for Imaging Science and Technology, (1998)Perceptual Quality of Color Images of Natural Scenes Transformed in CIELUV Color Space., , and . CIC, page 37-40. Society for Imaging Science and Technology, (1993)