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Fly My Little Dragon: Using AR to Learn Geometry

, , , , and . Proceedings of the IEEE Conference on Games (CoG '22), page 528-531. Beijing, China, IEEE, (2022)

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Journey through a virtual tunnel: Simulated motion and its effects on the experience of time., , , , , , , and . Frontiers Virtual Real., (2022)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy., , , , and . Frontiers Virtual Real., (2021)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success., , , , , , , and . Multim. Syst., 29 (4): 2239-2252 (August 2023)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots., , , , , , and . Frontiers Robotics AI, (2019)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being, , , , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)VR-Assisted vs Video-Assisted Teacher Training., , , , , and . VR, page 625-626. IEEE Computer Society, (2018)