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Everything you always wanted to know about playing a FPS game on a car.

, , and . BlackSeaCom, page 139-143. IEEE, (2014)

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Entertainment technology transfer toward serious use., , , , and . SimuTools, page 249-255. ICST/ACM, (2012)Vehicular grid communications: the role of the internet infrastructure., , , , , and . WICON, page 19. ACM, (2006)An overview of opportunistic ad hoc communication in urban scenarios., , , and . Med-Hoc-Net, page 146-149. IEEE, (2014)Vehicular congestion modeling and estimation for advanced traveler information systems., and . Wireless Days, page 1-5. IEEE, (2010)How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App., , , and . ArtsIT, volume 116 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 25-32. Springer, (2013)Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation., , and . PIMRC, page 27-31. IEEE, (2018)Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios., , and . NetGames, page 1-2. IEEE, (2012)From theory to reality: testing an accident warning system on a real highway scenario., , and . AINTEC, page 46-47. ACM, (2011)Models and performance evaluation of event goodput in sensor platforms., and . Comput. Networks, (2017)A new traffic congestion prediction model for advanced traveler information and management systems., , and . Wirel. Commun. Mob. Comput., 13 (3): 266-276 (2013)