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Boolean Satisfiability Approach to Optimal Multi-agent Path Finding under the Sum of Costs Objective: (Extended Abstract)., , , and . AAMAS, page 1435-1436. ACM, (2016)Enhanced Partial Expansion A., , , , , , and . J. Artif. Intell. Res., (2014)Additive Pattern Database Heuristics, , and . CoRR, (2011)Theta*: Any-Angle Path Planning on Grids., , , and . CoRR, (2014)The MP-MIX Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search., and . IEEE Trans. Comput. Intellig. and AI in Games, 3 (4): 316-331 (2011)The Increasing Cost Tree Search for Optimal Multi-Agent Pathfinding., , , and . IJCAI, page 662-667. IJCAI/AAAI, (2011)Compressing Pattern Databases with Learning., , , and . ECAI, volume 178 of Frontiers in Artificial Intelligence and Applications, page 495-499. IOS Press, (2008)Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search., , , , and . IJCAI, page 442-449. ijcai.org, (2019)PHA*: performing A* in unknown physical environments., , and . AAMAS, page 240-247. ACM, (2002)Extended Increasing Cost Tree Search for Non-Unit Cost Domains., , and . IJCAI, page 534-540. ijcai.org, (2018)