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Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 288-289. Springer, (2009)Human SUGOROKU: full-body interaction system for students to learn vegetation succession., , , , , , , , , and . IDC, page 364-367. ACM, (2013)KIKIWAKE: sound source separation system for children-computer interaction., , , , , , , , , and . CHI Extended Abstracts, page 757-762. ACM, (2013)Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface., , , , , , , , , and . CHI Extended Abstracts, page 2227-2232. ACM, (2014)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , and . CSEDU (2), page 301-306. SciTePress, (2015)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , and 1 other author(s). CSEDU (1), page 481-486. SciTePress, (2017)Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos., , , , , , and . CHI PLAY (Companion), page 201-206. ACM, (2017)Supporting Zoo Visitors' Scientific Observations with a Mobile Guide., , , , , , and . CSEDU (2), page 353-358. SciTePress, (2016)Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC., , , and . CSEDU (2), page 258-263. SciTePress, (2014)Knowledge-building activity structures in Japanese elementary science pedagogy., , , , , , , and . Int. J. Comput. Support. Collab. Learn., 1 (2): 229-246 (2006)