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Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach

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How to Gamify Information Systems - Adapting Gamification to Individual Preferences., and . ECIS, page Research-in-Progress Paper 20. (2016)Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation, , and . International Conference on Information Systems (ICIS), San Francisco, California, USA, (2018)It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems., , and . AMCIS, Association for Information Systems, (2021)Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach., , , , and . HICSS, page 1-10. ScholarSpace, (2020)A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning., and . Wirtschaftsinformatik, AISeL, (2021)How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems., , , and . AIS Trans. Hum. Comput. Interact., 14 (4): 548-577 (December 2022)More than the Sum of its Parts – Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems, , , and . International Conference on Information Systems (ICIS), Seoul, South Korea, (2017)About the Relevance of User Preferences in the Development of Gamification Approaches. European Conference on Information Systems (ECIS), Doctoral Consortium, Guimarães, Portugal, (2017)Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach, , , and . International Conference on Information Systems (ICIS), (2019)Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia., , , , , and . CHI, page 523:1-523:19. ACM, (2024)