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Event Based, Near Eye Gaze Tracking Beyond 10, 000Hz., , , , and . CoRR, (2020)State of the Art in Perceptual VR Displays., , and . Real VR, volume 11830 of Lecture Notes in Computer Science, Springer, (2020)Disambiguating Monocular Depth Estimation with a Single Transient., , , and . ECCV (21), volume 12366 of Lecture Notes in Computer Science, page 139-155. Springer, (2020)Movie Editing and Cognitive Event Segmentation in Virtual Reality Video., , , , , and . CoRR, (2018)Towards retina-quality VR video streaming: 15ms could save you 80% of your bandwidth., , , , and . Comput. Commun. Rev., 52 (1): 10-19 (2022)Display adaptive 3D content remapping., , , , and . Comput. Graph., 37 (8): 983-996 (2013)PointAvatar: Deformable Point-based Head Avatars from Videos., , , , and . CoRR, (2022)End-to-End Hyperspectral-Depth Imaging with Learned Diffractive Optics., , , , , , and . CoRR, (2020)AutoInt: Automatic Integration for Fast Neural Volume Rendering., , and . CoRR, (2020)Instant Continual Learning of Neural Radiance Fields., , , and . ICCV (Workshops), page 3326-3336. IEEE, (2023)