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Neue digitale Kultur- und Bildungsräume. 1. Aufl., , and . Medienbildung und Gesellschaft. 12 VS Verl. für Sozialwissenschaften, Wiesbaden, (2010)Learning abstract concepts through bodily engagement: a comparative, qualitative study., , and . IDC, page 234-237. ACM, (2009)Informatische Bildung und Medienerziehung. Empfehlung der Gesellschaft für Informatik~e.\,V. erarbeitet von einem Arbeitskreis des Fachausschusses \frqqInformatische Bildung in Schulen\flqq (7.3), , , , , , , , and . (Oktober 1999)Informatik Spektrum, Band~23, Heft~2, 2000 und LOG~IN Nr. 6~1999 -- verfügbar unter http://www.gi-ev.de/fileadmin/gliederungen/fb-iad/fa-ibs/Empfehlungen/InfBildungMedien.pdf -- geprüft: 8.~Februar~2009.Intelligent Mobile Interaction: A Learning System for Mentally Disabled People (IMLIS)., and . HCI (5), volume 5614 of Lecture Notes in Computer Science, page 412-421. Springer, (2009)Of Collaborative Learning: An Approach for Emergent Leadership Roles Identification., , , and . CELDA, page 513-516. IADIS, (2005)Between 'Instructions' and 'Diy': Tagging in Learning Communities., and . MuC, page 307-315. Oldenbourg Verlag, (2008)"Der Schwarm" - Körpererfahrung und Algorithmik., , , and . MuC, page 227-236. Oldenbourg Verlag, (2008)Neue digitale Kultur- und Bildungsräume, , and . (2010)Inclusive Interactives: the Transformative Potential of Making and Using Craft-Tech Social Objects Together in an After-School Centre., and . IDC, page 89-100. ACM, (2016)Cultural coding and de-coding as ways of participation: digital media for marginalized young people., , , and . IDC, page 294-297. ACM, (2009)