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How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.

, , , and . ECIS, (2023)

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Increasing Intranet Usage through Gamification - Insights from an Experiment in the Banking Industry., , and . HICSS, page 635-642. IEEE Computer Society, (2015)What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters., and . GamiFIN, volume 3147 of CEUR Workshop Proceedings, page 95-104. CEUR-WS.org, (2022)How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features., , , and . ECIS, (2023)Gamified crowdsourcing: Conceptualization, literature review, and future agenda., , , and . Int. J. Hum. Comput. Stud., (2017)AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education., , , and . ICALT, page 226-230. IEEE, (2023)Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing., , and . HICSS, page 1126-1136. ScholarSpace, (2023)First-hand experience of why gamification projects fail and what could be done about it., , , and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 141-150. CEUR-WS.org, (2018)Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work., , , , , , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 1-12. CEUR-WS.org, (2023)Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing., , and . Int. J. Hum. Comput. Stud., (2019)How to design gamification? A method for engineering gamified software., , , and . Inf. Softw. Technol., (2018)