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Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters

, , and . Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies, Springer, (2017)

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A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games., , , , and . Serious Games and Edutainment Applications, Springer, (2017)Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features., , and . CHI PLAY, page 173-185. ACM, (2018)Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware., , , and . CHI, page 460. ACM, (2018)A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , and . UIST (Adjunct Volume), page 185-187. ACM, (2018)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition., , , , , , , , , and . CHI PLAY, page 359-368. ACM, (2015)Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion., , , and . CHI PLAY, page 163-171. ACM, (2018)ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays., , , , , and . UIST, page 459-471. ACM, (2020)Take Back Control: Effects of Player Influence on Procedural Level Generation., , , and . CHI PLAY (Companion), page 371-378. ACM, (2019)