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Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones.

, , and . WMUTE, page 222-224. IEEE Computer Society, (2010)

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Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education., , and . Int. J. Gaming Comput. Mediat. Simulations, 1 (2): 32-51 (2009)Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes., , and . Int. J. Gaming Comput. Mediat. Simulations, 3 (2): 1-27 (2011)The Role of Gender in Mobile Game-Based Learning., , and . Int. J. Mob. Blended Learn., 3 (4): 19-37 (2011)Unpacking the design process in design-based research., , and . ICLS, page 470-471. International Society of the Learning Sciences / ACM DL, (2010)Spatializing Social Practices in Mobile Game-Based Learning., , and . ICALT, page 555-557. IEEE Computer Society, (2010)Developing a Sense of Identity as a Governor Within a Mobile Learning Community., and . mLearn, volume 560 of Communications in Computer and Information Science, page 172-183. Springer, (2015)