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Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Mensch und Computer 2019-Workshopband, (2019)Influence of Avatar Realism on Stressfull Situation in VR, , , and . Proceedings of the IEEE VR 2015, page 227-228. (2015)Event-based Causality in Virtual Reality, , , , and . Systems, Man and Cybernetics, 1, page 156-163. IEEE International Conference, (2004)Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 145--156. Shaker Verlag, (September 2013)Anthropomorphism and Illusion of Virtual Body Ownership, , and . International Conference on Artificial Reality and Telexistence/Eurographics Symposium on Virtual Environments (ICAT/EGVE), page 1-8. (2015)Time Perception Research in Virtual Reality: Lessons Learned, , , and . Mensch und Computer 2023, Gesellschaft für Informatik e.V., Veröffentlicht durch die Gesellschaft für Informatik e.V. in P. Fröhlich & V. Cobus (Hrsg.), (3.-06. 09 2023)Breaking Bad Behavior: Immersive Training of Class Room Management, , , , , and . Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, page 317--318. New York, NY, USA, ACM, (2016)A High-level Event System for Augmented Reality, , and . Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, page 1-2. Washington, DC, USA, IEEE Computer Society, (2007)