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Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy, , , , and . Frontiers in Virtual Reality, (2021)VR-Assisted vs Video-Assisted Teacher Training., , , , , and . VR, page 625-626. IEEE Computer Society, (2018)The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey., , and . VS-GAMES, page 1-2. IEEE Computer Society, (2018)Conference Talk Training With a Virtual Audience System., , , , and . VRST, page 58:1-58:3. ACM, (2021)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities, , and . IEEE Transactions on Visualization and Computer Graphics, (2024)Breaking Immersion Barriers: Smartphone Viability in Asymmetric Virtual Collaboration, , and . CHI 25 Conference on Human Factors in Computing Systems Extended Abstracts, (2025)