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Subjective Assessment Experiments That Recruit Few Observers With Repetitions (FOWR).

, , , and . IEEE Trans. Multim., (2022)

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An eXtended Reality Offloading IP Traffic Dataset and Models., , , , , , and . CoRR, (2023)Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room., , , , and . AIVR, page 179-183. IEEE, (2021)DRoom: A Gamified Demonstration of Real Haptics Technology., , , , and . VR Workshops, page 821-822. IEEE, (2020)Democratic Video Pass-Through for Commercial Virtual Reality Devices., , , , and . VR Workshops, page 790-791. IEEE, (2022)MIRO360: A Tool for Subjective Assessment of 360 Degree Video for ITU-T P.360-VR., and . QoMEX, page 1-3. IEEE, (2019)A plethysmographic sensor for monitoring volume changes in cardiovascular pathologies., , , and . DCIS, page 1-6. IEEE, (2019)Subjective study of adaptive streaming strategies for 3DTV., , , , and . ICIP, page 2265-2268. IEEE, (2012)Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos., , , and . QoMEX, page 73-78. IEEE, (2023)Emerging Telepresence Technologies in Hybrid Learning Environments., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 85:1-85:5. ACM, (2022)Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop., , , , , , , , , and . CSCW Companion, page 547-552. ACM, (2023)