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Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults.

, , , , , , , , , and . Int. J. Hum. Comput. Stud., (2017)

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Improving Human Cognitive Processing by Applying Accessibility Standards for Information and Communication Technology., and . TDIT, volume 402 of IFIP Advances in Information and Communication Technology, page 555-565. Springer, (2013)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers., , , , and . HCI and Design in the Context of Dementia, Springer, (2020)Let's Go to the Mall: Investigating the Role of User Experience in Customers' Intention to Use Social Robots in a Shopping Mall., , , and . Conference on Designing Interactive Systems, page 377-386. ACM, (2022)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study., , , , , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 175:1-175:23 (2018)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers., , , , , , , and . Hum. Comput. Interact., 36 (5-6): 439-472 (2021)Exploring influencing factors of technology use for active and healthy ageing support in older adults., , , , , , and . Behav. Inf. Technol., 39 (9): 1011-1021 (2020)Sustainability Aspects of Barrier-Free Information and Communication Technology (ICT) in the Private Sector.. Governance and Sustainability in Information Systems, volume 366 of IFIP Advances in Information and Communication Technology, page 89-102. Springer, (2011)Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults., , , , , , , , , and . Int. J. Hum. Comput. Stud., (2017)Facilitating Daily Life Integration of Technologies for Active and Healthy Aging - Understanding Demands of Older Adults in Health Technology Design. Springer Vieweg, (2018)Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers., , , , , and . CHI, page 62. ACM, (2018)