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CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning

, , , , , , , , , , , , , and . Frontiers in Psychology, (2022)

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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)VRGait: An Immersive Virtual Reality System for Gait-Specific Neurorehabilitation and Therapy, , , and . European Congress of NeuroRehabilitation 2017: ECNR2017, Lausanne, (2017)A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications, , , , , , , , and . Frontiers in Neuroscience, (2021)Unifikationsbasierte Sprach-Gesten Fusion für Multimodale VR/AR-Schnittstellen, , and . Virtuelle und Erweiterte Realität, 7. Workshop of the GI special interest group VR/AR, page 145--156. Shaker Verlag, (2010)Best paper award 🏆.IT-Supported request management for clinical radiology: Analyzing the Radiological Order Workflow through Contextual Interviews, , , , and . Mensch und Computer 2021 (MuC '21), September 5-8, 2021, Ingolstadt, Germany, page 1-7. New York, NY, USA, Association for Computing Machinery, (2021)Cherry-Picking RIS Functionality -- Integration of Game and VR Engine Sub-Systems based on Entities and Events, , and . 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), page 1-8. IEEE Computer Society, (2017)Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief, , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2019)Controllers & Inputs: Masters of Puppets, , , and . volume Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106 of Digital Formations, chapter Controllers & Inputs: Masters of Puppets, page 281-290. Peter Lang, (2017)Mapping pre-service teachers' TPACK development using a social virtual reality and a video-conferencing system, , and . Proceedings of Innovate Learning Summit 2021, page 145--159. Online, United States, Association for the Advancement of Computing in Education (AACE), (November 2021)Fostering Teacher Educator Technology Competencies (TETCs) in and with Virtual Reality. Results from an Exploratory Study., , , and . Proceedings of Innovate Learning Summit 2021, page 160--170. Online, United States, Association for the Advancement of Computing in Education (AACE), (November 2021)