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BRDF Estimation of Complex Materials with Nested Learning., , , and . WACV, page 1347-1356. IEEE, (2019)Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars., and . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 10:1-10:15 (2018)Blendshapes from commodity RGB-D sensors., , , , , , , , and . SIGGRAPH Talks, page 33:1. ACM, (2015)SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans., , , and . Comput. Graph. Forum, 39 (2): 65-75 (2020)Real-time pose and shape reconstruction of two interacting hands with a single depth camera., , , , , , , and . ACM Trans. Graph., 38 (4): 49:1-49:13 (2019)Avatar reshaping and automatic rigging using a deformable model., , and . MIG, page 57-64. ACM, (2015)The Effect of An Animated Virtual Character on Mobile Chat Interactions., , , , and . HAI, page 105-112. ACM, (2015)A Platform for Building Mobile Virtual Humans., , , , , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 310-319. Springer, (2015)Video-Based Character Animation., , and . Digital Representations of the Real World, CRC Press / Taylor & Francis, (2015)Foreword to the Special Section on CEIG 2019., , and . Comput. Graph., (2019)