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Production-level facial performance capture using deep convolutional neural networks.

, , , , , , , and . Symposium on Computer Animation, page 10:1-10:10. Eurographics Association / ACM, (2017)

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Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees.. High Performance Graphics, page 33-37. Eurographics Association, (2012)The Role of ImageNet Classes in Fréchet Inception Distance., , , , and . CoRR, (2022)Generative Novel View Synthesis with 3D-Aware Diffusion Models., , , , , , , , , and . ICCV, page 4194-4206. IEEE, (2023)Generating Long Videos of Dynamic Scenes., , , , , , , , and . NeurIPS, (2022)Training Generative Adversarial Networks with Limited Data., , , , , and . NeurIPS, (2020)Alias-Free Generative Adversarial Networks., , , , , , and . NeurIPS, page 852-863. (2021)Sequential Monte Carlo instant radiosity., , and . I3D, page 121-128. ACM, (2016)Sequential Monte Carlo Instant Radiosity., , and . IEEE Trans. Vis. Comput. Graph., 23 (5): 1442-1453 (2017)A Style-Based Generator Architecture for Generative Adversarial Networks., , and . CoRR, (2018)Efficient Geometry-aware 3D Generative Adversarial Networks., , , , , , , , , and 2 other author(s). CoRR, (2021)