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Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting., , , , and . CHI, page 2629-2638. ACM, (2012)Theories, methodologies, and effects of affect-adaptive games: A systematic review., , and . Entertain. Comput., (August 2023)Crafting interactive systems: learning from digital art practice., , , , , and . CHI Extended Abstracts, page 3223-3226. ACM, (2013)OverWatch: Real-Time Narrative Visuals from Live Performance., , and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 261-264. Springer, (2010)Plenopticon: video playback for dynamically adaptive depth-of-field., , and . CHI Extended Abstracts, page 163-164. ACM, (2014)Viking VR: Designing a Virtual Reality Experience for a Museum., , , , , , , , and . Conference on Designing Interactive Systems, page 805-815. ACM, (2018)Nightingallery: theatrical framing and orchestration in participatory performance., , , , , and . Personal and Ubiquitous Computing, 18 (7): 1583-1600 (2014)TryFilm: Situated Support for Interactive Media Productions., , and . CSCW, page 1410-1420. ACM, (2016)Emotion Design for Video Games: A Framework for Affective Interactivity., , and . Games Res. Pract., 1 (3): 19:1-19:24 (September 2023)Phantasmagoria: Composing Interactive Content for the humanaquarium., , , , , and . Smart Graphics, volume 6133 of Lecture Notes in Computer Science, page 269-272. Springer, (2010)