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Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data., , and . J. Educ. Technol. Soc., 21 (2): 134-136 (2018)Design Strategies for Developing a Visual Platform for Physical Computing with Mobile Tools for Project Documentation and Reflection., , , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Designing Spaces for Collaboration in Practice-Based Learning., , , and . CSCL, International Society of the Learning Sciences, (2017)Designing Pervasive Games to Support University Studies in Media Technology., , and . ICALT, page 261-263. IEEE Computer Society, (2009)Rethinking MMLA: Design Considerations for Multimodal Learning Analytics Systems., , and . L@S, page 354-359. ACM, (2023)Three perspectives on technology support in inquiry learning: personal inquiry, mobile collaboratories and emerging learning objects., , , , , , , , and . ICLS, page 499-500. International Society of the Learning Sciences / ACM DL, (2010)Combining Physical Activities and Mobile Games to Promote Novel Learning Practices., and . WMUTE, page 31-38. IEEE Computer Society, (2008)Preface: "When Kids are challenged to solve real problems- Case study on transforming learning with interpersonal presence, digital technologies"., , , and . IxD&A, (2017)Programming and Computational Thinking in Mathematics Education., , and . Künstliche Intell., 36 (1): 73-81 (2022)Using Augmented Reality, Artistic Research and Mobile Phones to Explore Practice-based Learning., , , , and . BIIML, volume 1154 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)