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Innovative Game Concepts for Alzheimer Patients.

, , , , , , , , , and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 526-545. Springer, (2018)

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Goal-Setting characteristics of Nutrition-Related mHealth Systems: a Morphological Analysis., , , and . ECIS, (2022)Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients., , , , , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 47-66. Springer, (2020)Effects and challenges of using a nutrition assistance system: results of a long-term mixed-method study., , , , , , , , and . User Model. User Adapt. Interact., 32 (5): 923-975 (2022)THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients., , , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 135-154. Springer, (2019)Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)Theory-driven Visual Design to Support Reflective Dietary Practice via mHealth: A Design Science Approach., , , , , , , and . AIS Trans. Hum. Comput. Interact., 15 (1): 22-54 (March 2023)A Conversational & Reflective Approach for Dietary Logging with the Food Pyramid: Chatbot RAINA., , , , , and . PACIS, page 142. (2022)