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Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context., , , , , , , , , and 43 other author(s). CoRR, (2024)Mastering the game of Go with deep neural networks and tree search, , , , , , , , , and 1 other author(s). Nature, 529 (7587): 484--489 (2016)Faster sorting algorithms discovered using deep reinforcement learning., , , , , , , , , and 20 other author(s). Nat., 618 (7964): 257-263 (2023)Mastering the game of Go without human knowledge., , , , , , , , , and 7 other author(s). Nat., 550 (7676): 354-359 (2017)Mastering the game of Go with deep neural networks and tree search, , , , , , , , , and . (2016)Approximate Exploitability: Learning a Best Response., , , , , , , , and . IJCAI, page 3487-3493. ijcai.org, (2022)Learning and Planning in Complex Action Spaces., , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 4476-4486. PMLR, (2021)Policy improvement by planning with Gumbel., , , and . ICLR, OpenReview.net, (2022)A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play, , , , , , , , , and 3 other author(s). Science, 362 (6419): 1140--1144 (2018)Bayesian Optimization in AlphaGo., , , , , , and . CoRR, (2018)