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Relighting Human Locomotion with Flowed Reflectance Fields., , , , , , , , and . Rendering Techniques, page 183-194. Eurographics Association, (2006)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . ACM Trans. Appl. Percept., 14 (2): 9:1-9:17 (2017)Applications Drive VR Interface Selection., , and . Computer, 28 (7): 72-75 (1995)Sharing and Stretching Space with Full Body Tracking., , and . Whole Body Interaction, Springer, (2011)Synthetic aperture confocal imaging., , , , , and . ACM Trans. Graph., 23 (3): 825-834 (2004)Fusing depth, color, and skeleton data for enhanced real-time hand segmentation., , and . SUI, page 85. ACM, (2013)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)HeadSPIN: a one-to-many 3D video teleconferencing system., , , , , , , and . SIGGRAPH Emerging Technologies, page 13:1. ACM, (2009)Flexible spaces: Dynamic layout generation for infinite walking in virtual environments., , , and . 3DUI, page 39-42. IEEE Computer Society, (2013)Automatic acquisition and animation of virtual avatars., , , , , and . VR, page 185-186. IEEE Computer Society, (2014)